Category Archives: Intellectual Property

Digital Search I: Google Poisons the Well

I am apparently not the only person who feels a bit bait-and-switched by the state of Google’s digitization projects after the settlement. So much so that Sergey Brin himself has sallied forth to defend the current terms in the New … Continue reading

Posted in Academia, Books, Information Technology and Information Literacy, Intellectual Property | 6 Comments

Course Zero

There’s an interesting article at Inside Higher Education about the new breed of peer-to-peer style sites for collecting student notes and course materials, officially for the purposes of providing study aids. In reality, at least some of the sites in … Continue reading

Posted in Academia, Information Technology and Information Literacy, Intellectual Property, Swarthmore | 4 Comments

Liveblogging State of Play, Day 2, Lunch Session

Talking about new media reporting and games. Julian Dibbell: the hook of these stories is maybe completely done in the terms that we’ve seen so far (e.g., “this is the future! there are people with stores in Second Life!!!!” but … Continue reading

Posted in Games and Gaming, Information Technology and Information Literacy, Intellectual Property | Comments Off

Liveblogging at State of Play, Day 2, Session 2

Session on kid and tween worlds. Joost van Dreunen. Stepping away idea of designer as author, moving towards the idea of supplying tools to players or participants. Video games as meaning-making experiences. Interested in how kid worlds/tween worlds actually make … Continue reading

Posted in Games and Gaming, Information Technology and Information Literacy, Intellectual Property | Comments Off

Liveblogging State of Play, Day 2, Session 1

I’m at the developer roundtable. Dan Norton, Raph Koster, Jesse Houston, Nick Fortugno, Mike Sellers [Me: Thank god for these guys, just as an aside: developers interested in exploratory conversations about the form, who don’t just stare at people and … Continue reading

Posted in Games and Gaming, Information Technology and Information Literacy, Intellectual Property | 3 Comments

State of Play, Day 2

Trying to think about yesterday’s sessions before we get started. What is sticking with me is this: 1. No application, design or game can live up to the utopian imagination of potential users or players, and that utopian imagination is … Continue reading

Posted in Games and Gaming, Information Technology and Information Literacy, Intellectual Property | Comments Off

Liveblogging From State of Play, Session 4

On Virtual Economies Julian Dibbell’s introduction: maybe virtual economies were not so important, or not as important as we thought in the way that we thought they were. Maybe RMT doesn’t have to be quite the battleground that it was. … Continue reading

Posted in Games and Gaming, Information Technology and Information Literacy, Intellectual Property | Comments Off

Liveblogging From State of Play, NYC, Session 3

“Breaking the Magic Circle” We had a prior discussion at my table about whether there’s anything much left of use in “the magic circle” as a concept, and someone mentioned a recent discussion by Jesper Juul on the issue. Jerry … Continue reading

Posted in Games and Gaming, Information Technology and Information Literacy, Intellectual Property | Comments Off

Liveblogging From State of Play, NYC, Session 2

Government and governance in virtual worlds panel. Tori Horton, description of how virtual worlds can link to public diplomacy, reviews weaknesses and strengths of virtual worlds for servicing public diplomacy. My comment: same issue as with Raph’s framing of Metaplace, … Continue reading

Posted in Games and Gaming, Information Technology and Information Literacy, Intellectual Property | 1 Comment

Liveblogging From State of Play, NYC

Raph Koster, “A New Kind of World”, keynote Focused on Metaplace. Had to ban his own brother from UO. Brother is now cyberactivist. But virtual worlds don’t have that relevance, really. Nothing has happened in them that matters by comparison … Continue reading

Posted in Games and Gaming, Information Technology and Information Literacy, Intellectual Property | 2 Comments